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Styling

Cast shadows, computed from the sun

Occlusia draws the shadows the sun casts in a view — on façades in elevation, on the ground in plan — as a hatch, from a sun you set for each view.

Shadow Settings

The bottom right tool Shadow Settings sets the shadows of the active view. Turn them on with the switch in its header, then render.

The South elevation rendered with shadows, and the Shadow Settings panel.
Azimuth
Where the sun is, in degrees clockwise from north: 90 east, 180 south, 270 west. North is the model's own north. 135 by default: a sun in the south-east casts shadows toward the north-west.
Altitude
The sun's height above the horizon, 0 to 90°: the lower, the longer the shadows. 45 by default.
Interiors
Also shades the interior surfaces the cut reveals. Off: only exterior shadows.
Pattern
The hatch of the shadow: DEFAULT (ANSI31 at scale 0.5, turned 90°), or one of the project's presets.
Layer
The DXF layer of the shadow.

Each view keeps its own shadow settings: an elevation can have its sun while the plan has none.

How shadows are drawn

  • The shadow is drawn above every fill and under the lines, whatever the objects' draw order.
  • Glass lets the sun through: a translucent material casts no shadow, though it still hides the lines behind it.
  • In the DXF, the shadow is a hatch of its own, on its layer.
The window and the parapet of the South elevation, with the shadows of the reveal, the sill and the coping.

Shadows

The same, with No Shadows on the window frame and the coping.

No Shadows on the frame and the coping

The South elevation, sun at 225°, 40° high.

Objects and shadows

No Shadows
In the object's Rendering section: the shade is computed as if the object were not there — it casts none and receives none — while it is still drawn and still hides what is behind it. For context drawn for information, an existing terrain, a tree.
Wireframe
The object is drawn by its lines only and takes no part in shadows.

North

The azimuth is measured from the model's north: SketchUp's Shadow Info north, the north angle of Occlusia Link for Blender. A model with no north uses its +Y axis.